Learn-IT Conference

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Transforming Learning Spaces with Low-cost High Impact Instructional Technology

Our 2021 virtual Learn-IT Conference will offer a series of talks on emerging technologies in education. All presentations will be delivered asynchronously and available for viewing between June 16 and Aug. 15. You have the opportunity to earn a digital badge and professional development hours. Participation is free.

Our Learn-IT Conference site will be live on June 16 to all who register to attend. 

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2021 Talks By Theme


Cybersecurity

Introduction to Internet Safety and Security: Physical Security

iABLE

Physical security is often a second thought when it comes to information security. Since physical security has technical and administrative elements, it is often overlooked because most organizations focus on "technology-oriented security countermeasures" to prevent hacking attacks.


Data Literacy

Data Literacy for Teachers 1: Data Basics

Todd Reeves, Ph.D. and Raye Chiang, Ph.D.

Data-driven decision-making and teacher inquiry processes are often anchored in questions about teaching and learning. This course will equip you to ask questions that can be answered through examination of data exhibits (charts, tables, and score reports) and the interpretation of standardized achievement test data.


Transition to eLearning

Student Engagement in Online Learning

Marlo Barnett, Ed.D.

Learn how the community of inquiry model (CoI) can be used to increase and assess student engagement in online learning. The CoI model is a framework that addresses the importance of establishing connectedness between students and instructors with the intention of improving the retention rate and engagement of online students. In addition, students are more motivated to engage in online learning and increase self-efficacy, when they have the opportunity to be involved in Project Based Learning (PBL) activities. This presentation will provide PBL resources to teachers that can be used in the classroom. The resources will include K12 programs such as; computer science, artificial intelligence and virtual reality.

Logistical Tips for Home Recording of Online Presentations

Len Lennergard, M.S.Ed.

This presentation will provide suggestions to assist instructors and presenters with producing videos at home for online instruction. It will focus on the logistics of recording that apply to anyone, regardless of their experience with producing videos or their available equipment. Topics to be covered include choosing a location to record, what type of camera to use, getting the best sound quality, use of graphics and visuals and more.

Accessible Word Documents: What, Why and a Little Bit of How

Claire Duvall, M.S.Ed.

All the electronic material in our online courses is supposed to be accessible, but many people don't even know what an accessible Word document is. In this presentation, I will show you what makes a Word document accessible and how an accessible document benefits everyone, not just those with special needs. I will also demonstrate how you can use some of these accessibility features to make your life easier while making your document more accessible for others.

Considering Copyright and Educational Technology during COVID-19

Rebecca Butler, Ph.D.

This presentation looks at how a pandemic, such as COVID-19, can influence copyright/media use in education. While the emphasis is educational, other borrowing of both print and non-print media will also be addressed, given the Coronavirus issue.


Technology and Cultural

Mentoring at a Chicago public elementary school, at-risk boys of color through online learning: Can they be advised successfully through remote learning?

Ja’ami Dawan and Fernando Jones, M.S.

This presentation discusses mentoring sessions sanctioned for remote learning by the Edward G. Irvin Foundation (EGIF) Guide Right program for a Chicago public elementary school. During the spring of 2021, two morning mentoring sessions were held for eight weeks. Purportedly troubled fifth-grade African American boys from two different classrooms were identified by the school guidance counselor as program participants. They were mentored by two African American males for one hour each Tuesday and Friday over eight weeks.

Using Design Thinking and Technology to Inspire Social Change

Storm Robinson, Ph.D.

Education has an obligation to teach students how to use critical thinking skills and competencies to attack the grand challenges of society. Teaching the principles of Design Thinking, along with the competencies to create viable solutions with technology, immerses the environment in a rich learning experience. Students develop creativity, resolve and grit.

Social Emotional Learning in the Ecuadorian Classroom

Ximena Burgin, Ph.D.

The presentation will show the process and results of an exploratory study conducted with a group of Ecuadorian school teachers about social and emotional learning (SEL). The study used examples to implement social and emotional learning activities to implement in the classroom. The process allowed teachers to reflect on their beliefs about SEL in the classroom.


Instructional Design and Strategies

Parental Satisfaction with K-12 Online Learning

Hal Hinderliter, Ph.D.

A path analysis conducted on survey responses from parents (conducted during the pandemic) revealed factors that were strongly correlated to satisfaction. This session will explore those factors, then recommend instructional strategies that can support students’ online learning while increasing parental satisfaction

Teaching Computational Thinking through integration with STEM fields

Michael Tscholl, Ph.D.

Computational thinking (CT) is deemed to be a form of thinking and problem-solving applicable in a wide range of disciplinary contexts. CT goes beyond procedural (algorithmic) problem-solving, but means thinking in terms of inquiry and modeling and encompasses skills relevant for data-structuring, analysis and visualization.

STEAMing It Up Anywhere!

Kristin Brynteson, Ed.D

STEAM learning does not have to be contained to the classroom. It can be done anywhere! In this session, we will provide practical tips and ideas for promoting critical thinking, problem-solving, inquiry, and creativity in and out of the classroom. We will also explore tech tools to support STEAM learning